MaNGOSR2

MangosR2 is a free, open source MMORPG framework, derived from MaNGOS project


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» Compiling and installing on Windows
Fri Sep 26 2014, 14:56 by DINOZAVR

» CMake for Windows
Thu Sep 25 2014, 14:49 by DINOZAVR

» error when trying to compile (windows)/ошибка при попытке компиляции ( windows )
Thu Sep 25 2014, 13:22 by DINOZAVR

» Out of date wtf ?
Thu Sep 18 2014, 02:40 by jaheler

» Boss Ragnaros instance Firelands
Fri Aug 01 2014, 13:31 by MantiCore

» Несколько квестов.
Fri Jul 25 2014, 13:22 by Ulduar

» new EventAI creator
Fri Jul 25 2014, 13:18 by Ulduar

»  прошу помощи по БД
Tue Jun 03 2014, 04:51 by michail

» event question
Thu May 08 2014, 03:31 by kira1000

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Out of date wtf ?

Thu Sep 18 2014, 02:40 by jaheler

Hi everybody,


I use the last version of MaNGOSR2 on debian linux 7, I have never had problem before. When I put my database of given up to date. I have this error I don't understand. I made my update in the order :


SQL: SELECT required_12654_01_mangos_creature_template_power FROM db_version LIMIT 1
query ERROR: Unknown column 'required_12654_01_mangos_creature_template_power' in 'field list'


[ Full reading ]

Comments: 0

MangosR2 on OS X (ACE problem)

Thu Jan 16 2014, 08:42 by conan513

Hey, I'm trying to compile R2 on OS X, but I need a little help to fix some error.
I found this tutorial for CMaNGOS but this is not enough for R2

http://pastebin.com/eUv0Lf8k

Comments: 0

How do I fix this CMake error?

Sun Oct 13 2013, 17:57 by dafuqzz

So yes I'm trying to setup my MaNGOSR2v3 and I'm getting this CMake error

Code:
The C compiler identification is MSVC 17.0.50727.1
The CXX compiler identification is MSVC 17.0.50727.1
Check for working C compiler using: Visual Studio 11
Check for working C compiler using: Visual Studio 11 -- works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Check for working CXX compiler …


[ Full reading ]

Comments: 2

"Roadmap" of R2 working

Mon Jul 02 2012, 21:52 by rsa

In accordance with the request, i'm publish a roadmap for further changes in the R2 core. Small fixes by issues does not included, as in the plan does not include possible plans of other members of the R2 team.

Core (theme, current availability, planned finish):
Map based transport system: 20% 09.2012
Transport maps: (include NPC): 30% 01.2013
WorldState manager: 50% 80% 08.2012 90% at 1.09.12 - …

[ Full reading ]

Comments: 22

MangosR2 in windows

Thu Sep 19 2013, 16:14 by Warrior94

Hello there, i´m new in the forum.

I need to know if is possible to install a MangosR2 core in windows OS. (I use Windows Vista   )

Greetings

Comments: 2

A road map ?

Wed Sep 25 2013, 09:26 by Mrbytes

Hello RSA because you do a thread with a road map, saying what you have done and what you are working, as well as the status of the other cores, ie: mangos4, mangos3 and their respective DB's.

Best regards

Comments: 2

Playerbot question

Wed Aug 14 2013, 05:45 by rsa

Current playerbot is long time not developing. There is a proposal to replace it with playerbot from https://github.com/ike3/mangos
However, test it I do not have time. Any volunteers to do this (brunch will be in "testing" or special)?

Comments: 14

Recent pathfinding changes and Ai Playerbot

Wed Sep 04 2013, 11:30 by ike3

Hi!

Just asking for a guidance...

Recent changes to mmaps caused some issues such as https://github.com/ike3/mangos/issues/159. Copying it here:


Bots use a simple movement strategy, e.g. when following:
1) select a point near target with the appropriate angle (to make sure bots do not overlap)
2) bot->GetMotionMaster().MovePoint(mapId, x, y, z, true)

The problem is when there is a bridge …


[ Full reading ]

Comments: 2

May be ScriptDev + Kernel?

Mon Jun 25 2012, 11:32 by codels

Какова причина их (SD2/MangosR2) отдельного существования?) Если ядро без него и не особо ядро... и там и там есть реализации заклинаний и т.п.

Comments: 28

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